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Idea Info
Name:
Verto
Index:
Primary
Category:
Action
Submitted:
2/18/2003 3:28:48 AM
Written By:
GamerStud

Verto
2/18/2003 3:28:48 AM
By: GamerStud

Show all Game Ideas by this Member
Category: Action Games

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Virto

 

 

            Virto is an action game in which your goal is to find and destroy the evil Virto. Virto has dispersed a gigantic army of creatures from the underworld on earth. It’s up to you and an ally to save earth from his evil clutches.

 

When you start the game you can design a character. You choose the color of his/her armor, his/her sex, his/her martial arts style, his/her weapon, and two different powers of nature for him/her to use in battle. The martial arts styles are: Kong Fu, Karate, and Judo; each style has different attacks. The weapons are: a sword, a staff, and twin daggers; each weapon will have certain advantages on enemies. And the powers are:  Fire, Ice, Water, Lightning, Earth, and Acid; the powers will also have different effects on enemies.

 

            Once you choose your character's stats you will have to go through a brief training level to learn how to use your weapon, your powers, and your martial arts attacks. You will start out with five basic martial arts attacks, and three basic nature power attacks. You will also learn how to use the magic meter. The magic meter represents how much magic you have left. The stronger the power attack the more magic it takes up. Once the training is complete you can choose an ally, who will not be as strong as you and will join you at the start of the first level.

 

There will be ten levels, each level getting harder and harder until the final confrontation with Virto. After each level, you will have a choice between increasing your magic meter by ten percent or your health meter by ten percant. You will also be able to choose a new attack from your style of martial arts. To pay for the new attack you must have a certain amount of experience points. The more points you have, the better moves you can buy. You can also increase your ally’s health, magic, and attack which will also cost experiance points.

 

When you complete a level you will have a choice whether to continue, go to an academy, go to a training center, or go to a shop. There are six academies, each for a different power (water, fire, ice, etc.). A new move at an academy will cost experience points, you will also have to pass a simple training for the new move once you decide to buy it. Once learned, it can be used in battle. At stores you can upgrade weapons and armor. When you start you will have a simple cloak, but the cloak can be upgraded to chain mail, steel armor, and so on. Your weapons can be increased from, say, a short sword, to a long sword, to a ninja sword; it’s all up to you and your amount of experience points. At training centers you can practice your new attacks and powers on your choice of: dummies, droids, or real ninjas; each enemy is harder to fight than the one before it.

 

            Levels for this game will be more adventure than action, but there will be lots of fighting in each level. There won’t just be one road that you would have to follow, or just one right way to the end. In this game you can choose which way you go, which path you take, and the ending of each level, it's kind of like a Choose Your Own Adventure book. Your choices effect the end of the level. With this way of playing games, games become more complex and make you want to play it again and again. Every time you play the ending will be different. I think this would make a great game and I hope to see something similar in the market one day, I’d buy it in an instant.






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Few good ideas
5/23/2003 11:28:04 PM
Comment by:
TheNewMan
You touched on having an ally, but failed to mention how they would work. What happens if they die? What kind of assistance do they give (guidance, fellow muscle, etc) How will the different ending come about? You mentioned alternate routes, but will something as simple as taking left rather than right change the overall plot? Why not have optional extra goals in the map, harder than the main ones, often mutually exclusive (eg rescue or assassinate scientist) and which ones the player decides to do changes the direction of the plot. With more detail this could stand out a lot more than it does at the moment.
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