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Idea Info
Name:
REALFighter
Index:
Primary
Category:
Fighting
Submitted:
6/13/2003 8:01:31 PM
Written By:
error404

REALFighter
6/13/2003 8:01:31 PM
By: error404

Show all Game Ideas by this Member
Category: Fighting Games

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In most fighting games, you start off with cool powers and infinite power. And, there is usually just fighting, fighting, and more fighting! No story whatsoever. In this game thought, everything is as real as can be, except for the special powers (although even they are realistic). You start off as a nobody, just a guy who lives in a small house. You can wander around town, until you do enough jobs to enter in a street fighting competition. When you do jobs, you might also get a few items, such as caffeine pills, super knuckles, etc. The first fight is the start of the real meat of the game. Instead of having a health meter while you fight, in the lower left corner you have a body meter. It is the shape of a body (go figure), and it starts of with a light blue color. There are 6 areas of the body: the head, left arm, right arm, body, right leg, and left leg. When you get hit in one of these areas, it changes color. When a body part is totally healthy (blue), the body part is strong, and all items equipped, or having to do with that part works fine. When a body part is tired (green), it is still pretty strong, but you can’t do special attacks with that body part. When a body part is slightly damaged (yellow), it is only a little strong, and some items can’t be used. When a body part is damaged (orange), only the most basic items may be used, and the body part is not that strong. When a body part is heavily damaged (red), no items can be used, and it is only barely functional. When a body part is screwed (black), it cannot be used at all. All body parts naturally recover one level every 15 seconds. But, the level can only recover total 2 levels. Overall, this fighting simulation’s goal is to become the most infamous fighter in the world.






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Uhhh...
3/14/2004 10:08:32 PM
Comment by:
Ridley
It sounds like you're trying to combine the game set up of Tony Hawk's Underground and the damage system of Smackdown: Here Comes the Pain. Obviously, both have been done before. I would at least come up with more to the plot than that, as it sounds completely thrown together as it is. Maybe give the reader a general idea of the kind of moves you can learn, or your opposition later in the game, or how to learn moves, or how to acquire / buy items and stats, etc, etc.
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GameDiscovery.com : Fighting Games : REALFighter
Action
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Fighting
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Online
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Action
Adventure
Educational
Fighting
Music
Online
Platform
Puzzle
Racing
RPG
Simulation
Sport
Strategy
Other
Hardware
Sequels

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