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Cosmos Builder Index:
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6/28/2003 11:11:08 PM Written By:
Cheeseman |
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Cosmos Builder
6/28/2003 11:11:08 PM
By: Cheeseman
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all Game Ideas by this Member
Category: Other Games
Learn Game Programming
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry.
Game Art & Design Degree
Westwoods’s game art & design program will teach you everything you will need to know before you apply for a job in the game industry.
The name says it all. You can create everything from a humble asteroid to a vast galaxy.
Building: For single planet constructions, you start by selecting a base size and core, then an outer surface. You then the place diffrent terrain types. Each terrain has its own rescources, which you design.For creature design, you start with a support scruture,bone, cartilige, or none. You then chose the muscle groups and internal organs. Then cmes the skin and extras,wich are feathers, poisoin glands,ect. You also design creature and planet stats,and a food web. For galatic constructions, you start with a central black hole called Destructisous. You then place planets an build them(instructions given earlier). When a creature evolves, you redesign the creatures stats. Then you can place villages wich will grow depending or rescources and food supply. Once a creature develops weapons it can wage war on other races. In time, a race will develop its own religion and culture.For plant design, you pick the type af plant, stem and leaf scruture, fruit, defence mechanisims, and edability.You will also experince disasters such as radation, eruptions, asteroids, nuking,supernovas, ect. For multi-player, you design a planet in apre-made galaxy. You can zoom in and select diffrent areas on your planet or galaxy.You select a certain race to govern once it has evolved. You can create buildings for your race yo help it improve. Buildings also depend on the areas resources. All none governed races in single-player are run by AI. This game is in 3-D.
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