
|
| Idea Info |
Name:
Steal My Heart Away: Multiplayer Modes Index:
Primary
Category:
Adventure Submitted:
9/7/2003 6:08:49 AM Written By:
DrmDiver1983 |
|
 |
Steal My Heart Away: Multiplayer Modes
9/7/2003 6:08:49 AM
By: DrmDiver1983
Show
all Game Ideas by this Member
Category: Adventure Games
Learn Game Programming
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry.
Game Art & Design Degree
Westwoods’s game art & design program will teach you everything you will need to know before you apply for a job in the game industry.
It's been a while since I put up the fact that I was working on Multiplayer modes for Steal My Heart Away, and at long last here they are. You will pick one of the five thieves (Mint, Venus, Alec, Chester, or Julia), and take on other players in about 8 games. The emphasis in these games is not stealth, but more action driven.
1. Steal the Stone- Somewhere in the level, La Coeur Du Monde hides. You have to find it before another thief does, and get it to your exit. Be careful, a single hit from another thief will knock the stone from your hands, and you can't attack while holding the Diamond.
2. Smash and Grab- A whole floor of loot. Unfortunately the alarm has gone off. Grab more stuff than your fellow thieves before time runs out. The one with the most money when its all said and done wins. Smacking your opponents will make them drop some of their loot, so don't hold back on beating them up for a quick buck.
3. Keep the Stone- Hiding somewhere in the level, is the Heart of the World. With the alarms sounding, and time running out, you must find it and hold on to it. A smack from the others will make you drop it. The thief who has the stone when time runs out wins.
4. Escape!- A race to the finish. Run through a preset path to escape the pursuing police and security guards, or else go to jail. The last person finish is knocked out of the running (no pun intended). After four races, the last thief running wins. Don't hesitate to trip your rivals up!
5. Mine! Mine! Mine!- A random player is assigned to protect a pile of gold coins. This player must keep the other four from stealing from this pile. He can do this by whacking anyone who tries to steal from him. If he succeeds, he wins. But if the other four steal more coins than he keeps, the thief with the most stolen coins wins. Each thief can only take one coin with them at one time, and must carry it back to the drop point before they can go back for more.
6. Arena- Run around the level trying to KO whatever dares animate for a single second. The player with the most knockouts wins.
7. Hacker- Each thief is set at an identical control panel. It will emit a series of five random puzzles. The last thief to solve his puzzle will be knocked out of the competition. The thief who solves all five of their puzzles first wins.
8. Hot Potato- One of the five thieves has been tagged with a tracking device (he or she would glow red to show who has it). A smack from that thief will transfer the device to the injured thief. if you have the device for more than one minute, you will be taken out of the game. The last one running wins.
Thanks to ChickenFry for inspiring me to make these, and to bizpimp for reminding me of it. I meant to simply update my old idea, but this way the modes would be right out there, instantly viewable, and ready for your criticism.
Note: Though still sketchy, the plans have been laid for Steal My Heart Again, this game's sequel. If you have any input on that or any of my other ideas, hit me with it!
|