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Idea Info
Name:
Scroll and Portal: Kingdom Dawn
Index:
Primary
Category:
RPG
Submitted:
10/7/2003 5:36:30 PM
Written By:
Newmoon17

Scroll and Portal: Kingdom Dawn
10/7/2003 5:36:30 PM
By: Newmoon17

Show all Game Ideas by this Member
Category: RPG Games

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NEW MOON STUDIOS PRESENTS….

 

Design Document for:

 

Scroll and Portal: Kingdom Dawn

 

Join the Epic Quest!

 

"The question, traveler, is not who you are…it is who will you become."

All work Copyright ©2003 by Jennifer Goss

Written by Jennifer Goss

Version # 1.00

Game Overview

Philosophy

Philosophical point #1

SaP:KD will combine classic elements and new ideas to create an epic rpg experience. Puzzles, mysteries, quests, combat, and exploration will all play a major part.

Philosophical point #2

This version is designed to be made on BYOND dreammaker. BYOND is cool and has free software, and is excellent for 2D rpgs, hence the choice. J There is much room for sequels as well!

Philosophical point #3

Strategy will be integral to gameplay. The classes a player chooses, what he/she will carry, the choices the player makes will have a visible impact. Yet overall, KD will be a grand adventure, with quests, puzzles, and a whole planet ready to conquer!

Common Questions

What is the game?

Scroll and Portal: Kingdom Dawn is an epic role playing game. It takes place on the planet of Kayenne, the first of the 13 official worlds of Dawn. These worlds were once connected, but the portals were damaged and then lost to time as chaos ruled for an era. Now a player takes on the role of a citizen of Carran, the largest kingdom on Kayenne, and begins his/her quest to defeat the dark lord of the south, the otherworldly minions attacking Kayenne, to restore order to chaos, and to find his/her place in the world of Kayenne. This game is a single player game.

Why create this game?

RPGS rock, and I cannot pass up the chance to tailor make one! J

Where does the game take place?

Kayenne is world 1 of the thirteen known worlds of Dawn, the most important. The game starts in Carran, the capital city of the kingdom of Carran, which is the most important kingdom on Kayenne. The player can leave the kingdom to travel many places; fly by airship through stormy skies to the lost continent or the floating wingly city, discover the mystic city of Nassa hidden in the depths of the ocean, travel through deserts or lands of ice. The whole planet is open and ready to be explored. Kayenne has a medieval feel to it, but the technology often reaches 19th century Earth with airships and boats.

What do I control?

You will be in charge of the character you create. Sometimes npc characters will join you for a quest, and follow where you go, but they will be in auto attack mode and will attack whatever attacks them, or whatever you attack. However, you do get a ‘familiar’, an animal pet that follows you that you sometimes can control. If you conquer a city, then in a way, you control it too!

How many characters do I control?

One character and a familiar. NPCS may join up to help but they control themselves.

What is the main focus?

There are different avenues a player can choose. (Note, these are not given as specific choices, and invariably will overlap. They will be listed as strategies in the guidebook to Kingdom Dawn.)

Conquer: Defeat the ruler(s) of cities to ‘conquer’ those cities. Bosses will stay dead once killed, however nonguard mobs and others will revive is the world is rebooted. Among the rewards of conquering a city is a guard (operating on the same parameters as a familiar) loyal to you and a nifty palace room to store your stuff in, as well as a beacon so you can teleport back to the throne room from anywhere. Carran cannot be conquered in this manner.

Freedom: Similar to conquer, except that you are defeating enemies that are oppressing the people rather than city rulers. You can kill as many of these dark sub-ruler types as you want, with varying degrees of rewards. If you defeat the Dark Lord in the Gray Tower to the south, then you will be made ruler of Carran and be given the keys to the Dark Tower Treasure Horde!! This is the ultimate boss of the game, and is ‘game over’, except that the player has the option to use his new stuff to go exploring, conquer other cities, or finish anything he/she wants. (ie they can keep playing)

Explore: One planet, three continents, islands, over 30 cities, there is much to explore! Find rare treasures! Find scrolls and collect ingredients to learn powerful spells.

Questing: Go on quests to get rich and have grand adventures!

Bounty Hunter: Hunt down npcs who have a price on their head.

Politician: Similer to conquer, but you can take over a city by influence! At a high enough level, you can win over the people and guards without fighting. You cannot take ‘evil’ cities or Carran in this manner.

What’s different?

Kingdom Dawn has the basic framework of a rpg, but combines elements in a unique way.

 

Feature Set

General Features

Huge world

Over 30 main cities

2D detailed graphics

25 class combinations to choose from!

5 familiar choices

Comprehensive gear list

Much to explore & Many spells

Cities to conquer through both might and charisma

Editor

Can be downloaded so people can run their own game, and modified by players for personal purposes. Graphics may NOT be ripped from the game without permission, nor can games directly using SaP:KD elements be created by others and released.

Gameplay

Player Login

Choose Gender

Choose Race

Choose Primary Class

Choose Secondary Class

Choose Name

Choose Familiar

Choose Familiar Name

Player starts in Carran in the courtyard of the palace with their familiar.

Menu Commands

STATS: (statistics)

Lifeforce

Energy

Influence

Strength

Damage

Defense

Wisdom

Dexterity

Silver

INV: (inventory)

Containers/bags

# weight carried out of total allowed

Weapons

Armor

Other items

(quantity listed to right)

left clicking uses (also equip/unequip), right clicking gives the info/drop option

SPECIAL: (special inventory)

(these items weigh ‘nothing’ and cannot be dropped, can only be used for quests, etc)

Book of Answers (help book)

General Atlas (can be updated by finding the atlases in other cities)

Journal (can be edited, but is added to when clicking the ‘write’ button while at the special table in certain locations like libraries)

Unique Quest Items

COMMAND: (commands)

Engage Enemy*

Cast Spell*

Use Skill*

Look*

Get *

Drop*

Use*

Talk*

Read

Rest*

Buy

Sell

Write

Dig

Imbed

Smell

Push

Pull

Weigh

Sing

Hide

Cook

Sew

Drop Silver

Dance

Plant

Mix

Enter Code

(not all commands appear all the time, only the commands that can be used appear..* commands appear first in order)

 

SPL/SKL: (spells & skills)

Click spell to use, right click for info or to ‘forget’ spell

#spell/skill magnitude used out of #spell/skill learning power available

Order:

Skrools

Skills

Spells that need no objects

Spells needing objects

Spells/Skills player cannot use due to lack of wisdom

SCROLL: (scrolls)

#carried out of #slots available

Order:

Scroll chants used like spells

Non-Magic Scrolls

Scrolls to be imbedded into skrools (useless once the object is made)

Click to use (or imbed), right click for info/lose option

 

FAMILIAR: (command familiar)

Familiar Come

Familiar Run Away (you sure??)

Familiar Equip/Unequip

Familiar Carry/Return

Familiar Drop

Familiar Hide

Familiar Trail (three spaces away)

Familiar follow (two spaces away)

Familiar Stalk (one space away)

Familiar Fight

Familiar Sit

Familiar Rest

Familiar Use Skill

 

 

The Game World

Overview

Kayenne is an agrarian world, filled with magic, with a medieval style and some steam power and higher tech stuff.

Size

Kayenne is a vast world with a world map of (insert tile size). In addition to the world map, dozens of cities and many other places exist to explore.

 

The Physical World

Overview

Kayenne is an agrarian society with obvious medieval overtones, but often with higher tech integrated into it. The planet is Earth like in temperature, ranging from the icy poles to hot, arid deserts.

Key Locations

Carran, Nassa, The Wingly City, The Gray Tower, Lisa, Najar, Hazoth, Pelkat

30 other cities

15 Caves

20 Caverns

5 Volcanoes

5 tunnels

40 portals

3 deserts

12 unpassable gates

Dasani Mountains

Great Western Sea

Isles of the Lost Moon

Dark Sea

Light Sea

Nedarial Ocean

Corona Isle

Meshag

Cold Sea

Great Ocean of Kalil

Bay of Daria

Lake of Great Yearning

Southern Ice Floes

Magara (Lost continent)

Piratehav (Main continent)

Darkbriar Wood

 

Travel

Characters are moved normally by arrow keys. Special moves like ‘climb’ or ‘descend’ are done via command from the general command list.

A train ticket will allow a character to ride on the train. Their icon will be replaced by the train as the train travels to the selected stop and then drops the character off automatically. Tickets can be bought on airships as well in a similar manner, or an airship can be bought and piloted by the character. A character may ride a horse and pilot the horse as well.

Ticket Rides: (computer ran) Boat, Airship, Ferry, Train, Underground Railroad, Caravan, Carraige

Passenger transports that can be bought and are player piloted: Horse, Airship, Boat, Carraige, Camel, Chetaphant, Tunneler

There may be a special ‘ancient transport’ which is really a space transport from New Yurich. The most high tech vessel, it will cover land, sea, and air. It will either only be available to subscribers, or will be somehow incredibly difficult to get.

Familiars take up no room, however npc companions require space in personal transports. The npc will generally buy its own ticket if taking a hired ride.

Scale

In a city, one icon = 2 square feet

World map, one icon = ¼ mile

Objects

Scrolls

Skrools

General Gear/items

Offensive

Defensive

Herbs

Magic Items

Stationary objects

Moveable Objects

Books

Money

See the "Objects Appendix" for a list of all the objects found in the world. (By no means complete ;)

Money

Copper

Silver (worth 10 copper)

Gold (worth 10 silver or 100 copper)

Weather

Many temperate. Random rainfall. Snow in the colder regions, no rain in desert. A wind factor that affects sea/air travel.

Day and Night

10 minutes of day, ten minutes of night.

Time

Time will govern when the weather changes, and every ten minutes in cities the monsters will reboot.

Rendering System

Overview

Icons will be hand done in paint, dogwaffle, or similar programs.

2D/3D Rendering

MS Paint will be done for sprites and simple icons in 3-4 gradient shades. Dogwaffle will be used for turf and some textures.

Camera

Lazy_eye 5 paces

Game Engine

Overview

Designed for creation using BYOND dreammaker

Game Engine Detail #1

The game engine will keep track of everything in the world like unique bosses that have been defeated, the number of cities a mob (character) has conquered, quests completed, and other factors – especially those that can only be done once. (Like opening a chest to get its contents, etc)

Water

Water will be drawn in dogwaffle and turned into animations. There will be calm water, and choppy water that kicks in as an icon state when the wind factor is above a certain level. (Also frozen water for icy areas)

Collision Detection

Most objects can be bumped into without a problem, though some objects do damage when bumped (like spiked walls) or break (like a glass vase). Mobs can get objects one square away in any direction.

 

Lighting Models

Overview

Light from both left and right, as well as a darkening for night and dark places.

Lighting Model Detail #1

Some objects only found in special places like dark caves) may be lit different, but over all the light from left & right is used…even when the game world shows a place lit only from one side. This is mostly to keep the lighting simpler.

The World Layout

Overview

Large world map broken up into sections. Z level maps for cities, caves, and other special areas.

World Map:

Northern Ice Lands, Southern Ice Floes, , Magara, Gulf of Armamia, Isles of the Lost moon, Dasani Mountains, Great Western Sea, etc. Map split into 25 sections.

(Have a map but it does not show :P)

World Cities

Main cities, 3 Oasis Cities, 2 Underwater Cities, 25 other cities made from five templates, 4 cave templates, 3 Volcanoes

Game Characters

Overview

The choices here determine the ‘bent’ of the character. 26 icons, 5 primary classes, five secondary classes, and 5 familiars.

 

Creating a Character

Choose Name (existing character or new)

Male or Female?

Choose Avatar

Primary Class: Bard, Sorcerer, Runecaster, Thief, Hero

Secondary Class: Trickster, Mage, Paladin, Fighter, Ranger

Strength (how much one can carry)

Attack (How much damage one can do unarmed)

Defense (How much damage one can protect against)

Energy (How much power one has to cast spells & use special skills)

Influence (Discount on goods, ease of bribing, etc)

Lifeforce (Hit points)

Wisdom (How many scrolls you can carry, what level of scroll spell you can use)

Each character type has its unique strengths and weaknesses, and two skill sets that they will learn from as they level up. (IE on odd level ups, the character will gain skills for the ‘Dominant’ characteristic (Like Bard), and on even levels will gain skills for the ‘Secondary’ characteristic (like Trickster)

Next is the ‘choose familiar’ step.

Familiars (choose name):

Snow Leopard (+1 Defense, +1 Lifeforce every 2 levels)

Golden Owl (+1 Wisdom, +1 Influence every level)

Tiger (+1 Strength, +1 Attack every 2 levels)

Dog,(+1 Energy, +1 Influence every level)

Hawk (+1 Attack every level)

Character starts at his/her starting point, familiar follows with a command menu

 

Enemies and Monsters (sampling)

Evil Guards

Evil Townspeople

Various Monsters

Dark Lords

Tyrants

Dragons

Sea Creatures

Avions

Thiefs

See Enemy Appendix

User Interface

Overview

As with most rpgs on BYOND, the game will show in the upper left corner. Text will be on the right, and the menu commands below the gamescreen.

User Interface Detail #1

All commands except movement are inputted via mouse. Right clicking the mouse will do a special move attack for the player’s weapon and often calls other options.

Weapons

Overview

Non magical weapons and magical weapons (as opposed to magic items). One handed and two handed, base attack and highest attack. Delay time. Weight. Special Move. (IE Emberwood staff, two handed, Base attack 15, highest attack 30. Delay 6. Weight 3 ‘Dark Fire’ 40 ATK, cost 10 energy)

Non Magic Weapons

Take up weight in bag or carrying pouch, do not cost energy for normal moves, can cost energy for special moves

Magic Weapons

Take up Weight, but do not cost energy normally, can cost energy for special moves, tend to have special features and are higher power or have other benefits over their ordinary counterparts

 

Musical Scores and Sound Effects

Got a possible guy to do the music, and maybe effects

The main midi should be reasonably long, and flow through several different moods. The first movement should be hauntingly sad, the second full of action and the third should have a deep sense of awe and wonder. The last bit should be brighter, full of life and yet not showy, more the rhythm of the world itself.

 

Effects: Attack, Magic attack, Portal, Door, Bump, Break, Effect, Find Item/Pick up

 

Single-Player Game

Overview

A single player, extended game that is a series of small quest rapped up in a grand one.

Story

The player is a citizen of Carran, the capital city of Carran, which is the largest country on Kayenne. Through exploring the city and talking to its citizens, it is found that Carran is mostly a happy place, except that their king has been missing for almost a year. The queen and oldest princess are incompetant, and the youngest princess to unsure of herself to rule. From Princess Arianne it is learned that the king is believed to be held in the Gray Tower to the south by an evil dark lord. From her tutor Errol it is learned that his wife Ellaine is sick, and the players first obvious quest is to collect the rare herbs that will cure her. Along the way, many more quests and puzzles will pop up. The player travels through the cities on Kayenne, learning stories and tales of oppressed people or hidden cities. In an airship, they can seek out the Wingly city where hundreds of winglies lie asleep. Once he/she finds the way to awaken them, he/she is given entrance into the grand Wingly Library, a trove of books and scrolls. In a water vessel, the hidden city of Nassa can be found, where the highest powered mages are trained. Or in a submarine, an adventurous explorer can find the two underwater cities. Deserts, mountain, volcanoes, grand caverns, and more await the quester as they journey on, eventually entering the Gray Tower. There the player speaks to the dying king, takes up his crown and scepter, and goes to fight the greatest battle of the game. In the end, the quester gains the crown of Carran as well as many special items. The end game text is displayed, but there is an option to ‘continue’. (After all, he/she needs a chance to use their stuff!) When every city and place has been captured that can be captured by the player, then an alternate game ending text is displayed where the player is made ruler of the entire planet and is given a ‘key. The player finds that this is a special key to one of the twelve lost gates, and the game ends, with room for a sequel!

Hours of Gameplay

Erm, countless hours. 200 maybe…at least to hit everything* in the game. A dedicated player could probably solve the main quest within 40-50 hours or less ignoring other quests. Actually I have no idea how to estimate gameplay length :P

Victory Conditions

Defeat the Dark Lord in the Gray Tower and be handed the keys to Carran. This is the ‘victory’, though gameplay is endless, unless one goes the long route and conquers every city through might or influence.

Character Rendering

Overview

Sprites drawn in paint. No overlays.

Battle System

All monsters are visible, many move to attack players of a certain level. This includes monsters both on the main map and in the sub maps.

"XYZ Appendix"

Brief Informational Appendixes, showing some of the sample type objects and terms in the world of Kayenne. This is only a sampling and by no means complete.

 

"Objects Appendix"

WEAPONS

Butter Knife: (The simplest weapon in the game.)

One handed Attack: 1-3 Weight: 0.3 Delay 1 Cost: 3 copper

Steak Knife:

One handed Attack: 1-5 2 Weight: 0.5 Delay: 1 Cost: 10 copper (one silver)

Brittle Dagger: (A dagger with 3% chance of breaking every attack)

One Handed Attack: 3-6 Weight: 1 Delay: 1 Cost: 50 copper (5 silver)

Greater Dagger:

One Handed Attack: 4-8 Weight: 1 Delay: 1 Cost: 100 copper (10 silvers)

Magic Feather: (‘Super Tickle’ Atk: 13 cost 2 energy)

One handed Attack: 3-12 Weight: 0 Delay: 1 Cost: Cannot be Bought (Can be sold for 20 silver)

Donut Disc of Doom: (right click mouse to use super throw move, 14-18 damage, cost 4 energy)

Two Handed Attack: 8-14 Weight: 3 Delay: 3 Cost: 200 Copper

Pixie Wand: (right click for ‘Fairy Dust’ move, 20 damage, cost 6 energy)

One Handed Attack 8-12 Weight: 1 Delay: 1 cost: 500 copper

Musket of Doom:

Two Handed Attack 20-35 Weight: 6 Delay: 5 cost: 20 silver

Sword of Mainland: (Right click to use Continental Slash, ATK 50 cost 3 energy)

Two Handed Attack: 25-45 Weight: 5 Delay: 4 cost: 30 gold

Chaos Crossbow: (Right click to shoot chaos arrow, cost 3 energy, attack 1-100)

Two Handed Attack 25-50 Weight: 4 Delay: 3 cost: 100 gold

Ultra Death Wand of the Hero: (Right click to use ‘Death Wind’, ATK 100 cost 20 energy)

One Handed Attack: 30-70 Weight: 3 Delay: 3 cost: 300 gold

Bright Sword of Vigilance: (Right Click to use ‘Shadow Pierce’ , causes sword to glow and light up surrounding area for 6 paces for 1 minute, cost 5 energy)

Two Handed Attack: 25-85 Weight: 5 Delay: 5 cost: 400 gold

Goring Axe of the Bear:

Two Handed Atk: 40-80 Weight: 8 Delay: 6 cost 600 gold

Swift Throwing Axe of the Fox:

One Handed Atk: 30-75 Weight: 5 Delay: 3 cost 650 gold

Ice Scepter of the Lost Moon: (‘Frozen Bridge’ cost 40 energy to freeze up to a 6X6 square of water)

Two Handed ATK: 300-500 Weight: 6 Delay: 6 Cannot be Bought (Sold for 80000 gold)

Plasma Rifle: (‘Maximum Energy’ 4000 damage at the cost of 300 energy)

Two Handed ATK 800-1400 Weight: 8 Delay: 4 Cost: 3000000 Gold

 

 

 

ARMOR

Polyester Suit: (Influence –1)

DEF: 1 Weight: 1 Cost: 2 copper

Stylish Threads: (Influence +1 when wearing)

DEF: 2 Weight: 1 Cost: 10 copper (1 silver)

Pin Stripe Suit: (Influence +3 when wearing)

DEF: 4 Weight: 1 Cost: 30 copper

Durable Threads:

DEF: 5 Weight: 2 Cost: 40 copper

Blighted Coat of the Feather: (+2 energy while wearing)

DEF: 15 Weight: 3 Cost: (Cannot be bought, is sold for 300 copper)

Elven Scalemail:

DEF: 300 Weight: 3 Cost: 120000 Gold

Raiment of the Lost Moon: (Gives wearer protection from freezing while wearing)

DEF: 400 Weight: 5 Cannot be Bought (sold for 120000 gold)

Red Dragon Scalemail: (Gives wearer protection from Fire)

DEF: 400 Weight: 8 Cost: 200000 gold

Green Dragon Scalemail: (+10% energy/lifeforce regeneration)

DEF: 400 Weight: 8 Cost: 210000 gold

Mech Batlesuit:

DEF: 10000 Weight: 24 Cost: (Cannot be bought, sold for 1000000000 gold)

SCROLLS

(Skrool: A special item in which a scroll spell can be imbedded)

Scrolls MUST be found, they cannot be bought. Sometimes monsters may carry scrolls.

Lesser Fire:

Illuminates 4X4 tiles with a floating torch

Requires one fireherb to cast, lasts three minutes

Ice Law:

Protection from Freezing

Needs Three iceberries to cast, lasts 20 minutes

Skrool: Spell may be imbedded into an empty skrool artifact for 5 iceberries, a lodestone, and 200 energy. Skrool gives the permanent power to freeze water at will.

Spell Resistance:

Skrool: 2 ebonberries, one shadowbone, and 30 energy imbed into an empty skrool +30 resistance to magic attacks






Add your comment to this Game Idea



good presentation
10/22/2003 1:02:11 PM
Comment by:
nightsavior
well your skills at presentation and editing far excel beyond mine..lol. personally i think this rpg harkens us back to the golden era of rpgs when we were still playing the ultima games and first final fantasies. while these games weren't graphical power houses they had engrossing plots and solid play mechanics. i do see some of your ideas mirror others that have come before, however over all that is a minor gripe to an otherwise great concept.
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deja vu all over again
12/6/2003 4:16:16 AM
Comment by:
TheNewMan
Read this shortly after your other idea and they both seem very similar, however I would say this one is arguably better, to be precise, it seems more refined. The options for the player seem numerous and interesting. Kind of reminds me of Morrowind- have an almost entirely optional main plot in the middle of a sandbox where you can do whatever you feel like. Thinking of that, are there any guilds/factions/power groups you can join? Once you have conquered a city are there other advantages, like taxation, in return for having to defend the territory from attacks from southerners? Someone who conquers a lot of cities would thus almost inevitably be drawn into the main plot. Winning cities through influence I have seen in Civ3 and Galactic Civilisations, but never in an RPG. How would it work? It is novel enough that it is worth more effort on this front. How are the different character types different? (not exact stats, please, just the gist). To summarise: there are some good ideas here and I feel you could make a good game from this, but with more emphasis on 'cool things to do'- the conquering cities, exploring etc, you could turn it into a great one. I don't care what commands the player has, nor the exact stats of the weapons, nor the 'key locations'- there is a lot of unneccessary fat here which should be cut. With the dull bits out and cool bits emphasised you might have a classic RPG on your hands. Good luck.
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