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Idea Info
Name:
Lock Down
Index:
Primary
Category:
Fighting
Submitted:
12/7/2003 12:03:52 AM
Written By:
teribogrd

Lock Down
12/7/2003 12:03:52 AM
By: teribogrd

Show all Game Ideas by this Member
Category: Fighting Games

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If you haven’t noticed lately, wrestling games are getting quite redundant.  No originality, just slightly better graphics each version.  My idea is to take wrestling games to a whole new level.

 

Somewhat along the lines of Def Jam Vendetta, this federation takes place in a prison.  Going along with the tradition of wrestling games there will be a ring with ropes and  turnbuckles, however, barbed wire and C4 explosions will be some of the many obstacles you will encounter in your match.  The one key factor that is going to separate this game from all the rest is visual location damage.  Where the past WWE titles display the characters holding sore limbs, “   Lock Down   will enable you to break, hyper-extend or shatter your opponent’s bones.  During the middle of the grapple when a bone is broken, a quick cinema screen will zoom in on your opponent’s skeletal structure and let you witness the damage to your opponent.  Blood will also play a huge role but once again not like the past WWE titles.  Not only will you be able to bust your opponent wide, open but the blood, over time, will begin to drip down and cover more areas of the body.  Another feature will be fatalities.  If your opponent takes so much abuse or the right grapple is done at the right time, your opponent can be fatally wounded.  Damage reports at the end of every match will show you how bad you pummeled your opponent such as concussions, a broken nose and fractured bones along with a picture of both opponents (  kind of like in Mike Tyson’s Punch-Out for Nintendo when they showed the damage in between rounds ).  No health meters will exist, just spirit meters because knowing when your opponent has no health left is a dead give away for victory and that’s not fun. 

 

Different modes

 

Season modes and career modes will not play a big role in this game; such modes eat up a lot of memory and time.  This is strictly a simulation where you build up your character to play against your friends.  Survival, exhibition, tag, handicap, triple threat and fatal four way modes are just some of the many matches in store.  Training modes will also be offered to build your characters appearance.

 

Create a finisher

 

Create a finisher will allow you to choose a calibration of different movements and taunts to mold your very own devastating finisher. 

 

Environments

 

Boiler room

Weight room

Court Yard

Cafeteria

Warden’s office

Cell blocks

 

Added Features

 

Instant replays after a pin, KO or death

Stackable tables

Interactive environment grapples

Triple team grapples

 

 

Preferred developer

 

AKI CORP would be my first choice if this game was ever to be created since No Mercy remains to be the best wrestling game of all time.

 

 

I hope you all see my vision the same way I do.  Game on

  

 

 

 

 






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Nice idea
12/31/2003 9:58:41 AM
Comment by:
Gladiator
I like the idea of street wrestiling and the enviroments play a big role in a fight.Put more enviroments.I dont think too much blood is good,put some blood but dont make it mortal combat style becose remember its a wrestiling game.I think health meters are important to make your fighting tactics.If you have a little health you will be more careful and if your oppoment has a litttle health you will guick try to finish him.
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GameDiscovery.com : Fighting Games : Lock Down
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Action
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Platform
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