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Street Fighter vs Mortal Kombat: R.O.D 2005 Index:
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Fighting Submitted:
12/21/2003 1:05:06 AM Written By:
smokey |
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Street Fighter vs Mortal Kombat: R.O.D 2005
12/21/2003 1:05:06 AM
By: smokey
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all Game Ideas by this Member
Category: Fighting Games
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Street Fighter vs Mortal Kombat:: Realms of Destruction 2005(SFvsMK:R.O.D2005)
The game would be a mix of Mortal Kombat and Street Fighter characters and features, the graphics will be in 2-D, using the 2-D style of Street Fighter Alpha 3. Scorpion will have that Street Fighter 2-D look as well as the rest of the MK universe, perfect because that’s the style we are aiming at.
Both genres use "projectiles", both genres know Martial Art Styles, and they both have an innovative storyline, The projectiles would look cool in the SF type of style, Sub-Zero’s freeze move, Raiden’s Lighting Bolt, ect..
The Combo gauge used in Street Fighter Alpha 3 will benefit the MK style a lot, in terms of letting the game come back in style, a la 2-D. For example, one of Scorpions combo’s would be a series of kicks to the face, followed by a ninjitsu combo attack, ending in quick bone break that would throw the character back, maybe one of his big combos. One of Scorpions cooler combos for example, might be that at Gauge level 3 he throws his classic spear at an opponent then following in with an awesome super combo. The fighting would be clean as well, each character having their own set of moves, allowing SF fans to pride over their characters advancments or have MK fans discover those advancements.
Let’s not forget the other Gauge styles in Street Fighter Alpha 3 also. The game would have a small advancement from Capcom vs SNK, 2 and SF3 in some MK games you could have had multiple costumes, this is where the 2-D game advances, where now you can have alternate or maybe up to 2 different costumes for characters. Example- Vega could wear his full matador suit, M. Bison would have various original costume styles. Ryu and Ken would have about 2 other original costumes, sometimes their belts on their costumes will change in color, kind of a fun thing to see. You must however unlock the 2 costumes first by venturing into the game. You have 4 different colors to choose from the get go, including 4 unique colors for every different costume you unlock. Adding to the game engine, you can also add the Capcom vs SNK 2 fighting style engine, which included 6 options of styles, add what Street Fighter 3: Third Strike had as in new engine playability, by now they might even be able to step up on this category.
Now we continue, babalities, friendships, brutalities, animalaties, theses are some things MK fans thought were a bit too "unrealistic for the franchise", so hey, it would be fun here, people could appreciate them here in this game. Fatalaties , I answer doubts from the Street Fighter fans, they would have to be toned down, no blood, this is a good thing however, it brings back that traditional feeling of the first and original Mortal Kombat, people will absolutely adore pulling off a fatality with Ryu or M.Bison, as well as pulling off a fatality with
Scorpion or Sub-Zero.
However This is the way I thought it would work best- 1 fatality per character and 1 pit stage fatality, to keep the game clean. The fatality option can be turned off easily in the options screen.
Game Modes- Arcade, Training Mode, Survivor Mode, Vs Mode, you get the point, but add what SF Alpha 3 had as well as the newer games, like SF3 for example and Capcom vs SNK2 modes, 2 on 2, 3 on 3, to make the game complete in terms of replay.
I came up with a special game mode of my own or a twist of a game mode, remember the world tour mode in SFA3? Make one called "OUT' World Tour, where you encounter fighters on earth, you can also encounter fighters in MK's outworld map ect, so you have two maps connecting earth and outworld with the two genres colliding in all of this.
There should be a level for every character, I thought that might be too much, but then I thought of MK Trilogy a game that had a level for each character, coming to the conclusion that this wouln't be as hard to do, although the level designs would be much more intricate.
There should only be a few pit fatality enabled stages, to add a sence of wanting to uncover certain levels or unlock.
Some of the best things about this game aren’t only the fun factor of it, but the AUDIO TUNES for the levels, some things Street Fighter are famous for, MK will have a blend of SF Level tunes, so its also dark, but it mixes in perfectly with the fighting aspect of the game, the level designs will also be innovative, because its just so awesome to imagine how they would turn out.
One big benefit, MK lives on, just how fans have wanted it to be once again, in 2-D, you can’t go back to 2-D in MK now that it’s in 3-D, but in this game you CAN because it’s a vs game and people love this stuff, absolutely.
Another benefit, Online play, of course. Not only that but you would have millions of people wanting to fight one another in the game, wanting to prove who could kick ass, both SF and MK fans alike.
There could be a number of surprises, on how each character interacts with the other, a total number of 3 middle bosses you can fight, depending on what difficulty level you have it on, and how many points you score, for each of either side MK or SF. You will unlock characters, stages, costumes etc. But for those of you who follow the 2-D fighting generation, I’m sure you will come up with those ideas on your own.
The story plot would be something alone the lines of, a portal opens in the middle of a strange earthrealm, various strange warriors have challenged the world of SF to compete in Mortal Kombat, however M.Bison may have other plans. The plot has to be tweaked to sound like a vs game....but I’ll leave that to someone else. The characters will look good, but the storyline needs a little more thinking. It is also nice to imagine the vs options in terms of Bison vs Shao Kahn ect.
It opens up a whole other world for vs games, another game to be proud of as avid or simple casual gamer with a style for entertainment and fighting games, this is a game you can play over and over again with friends, while keeping the classic fighting games alive.
Song Themes would be done by Capcom along side with Midway to produce a new but clean Audio solution for the game.(Except for M.Bison/Shao Kahns End Stage, I chose a special song, "Get it in on the floor", by DMX edited or instrumental version for their Theme)
Possible System- I thought the PS3, X-Box 2, Gamecube 2 would be good systems to support this next 2-D generation fighter, the systems shouldn't be that far off behind, unfortunatelly YEARS alone are a long time, but since the game has to be made from scratch, then there is no arguing with this.
Character Endings-3-D endings maybe, something I want to see in SF4 if that is also made one day, not sure which one to decide on, Cartoon endings? Or 3-D endings? Tough choice.
Mortal Kombat Characters
Kung Lao
Scorpion
Sub-Zero(original)
Knightwolf
Sonya Blade
Sheeva
Reptile
Baraka
Kurtis Stryker
Sektor
Cyrax
Kano
Jax
Kabal
Johnny Cage
Ermac
Kitana
Mileena
Jade
Goro
Bo’ Rai Cho
Nitara
Kai
Tanya
Reiko
Quan Chi
Rain
Sindel
Raiden
Shang Tsung
Smoke(human smoke)
Mavado
Jarek
Fujin
Frost
Li Mei
Kenshi
Hsu Hao
Shao Kahn
Unlockable/Secret Characters
Super Sub-Zero
Robot Smoke
Noob Saibot
Moloch
Shinnok
Kintaro
Motaro
Drahmin
The Middle Bosses
Shinnok
Kintaro
Motaro
End Boss
Shao Kahn
*Elder Shao Kahn(E.S.K.)- After absorbing the souls of the 3 Elder Gods, the end result is supreme to Shao Kahns immortal like powers, This power was like a manifestation over his body, mind and soul, it was clear to him that he could already control it because of that alone. His evil heart however seeked challenges, as he seeks those challenges the souls that are left behind by defeated fighters are merely grains of dust in a limitless ocean shore to him now.(2nd form)
Street Fighter Characters
Ken Masters
Ryu
Vega
Skullomania
Blanka
Dhalsim
Jack
Balrog
Akuma
Sagat
Adon
Gen
Chun-Li
Zangief
Guy
Cammy
Dan
Cody
Charlie
Hokuto
Sakura
Doctrine Dark
Sharon
T. Hawk
Yun
Yang
Necro
Birdie
R.Mika
Nanase
Sodom
Dee Jay
Honda
Sean
Rose
Rolento
Elena
Alex
M.Bison
Remy
Hugo Andor
Urien
Makoto
Twelve
Unlockable/Secret Characters
Shin Akuma
Evil Ryu
Guile
Juni/Juli
Shadow Geist
Oro
Fei-Long
Dudley
Ibuki
Gill
Q
The Middle Bosses
Oro
Sagat
Gill
End Boss
M. Bison
Spirit Bison(S.M. Bison)- able to control his Psycho Energy in ways unknown to him before by a pull of extreme fate and concentration, realizing the extent of what knowledge Ryu had all along, Bisons change of attitude toward tranquility and peace, enlightens his peak of perfecting his fighting, becoming more powerful than ever before, He has over rivaled what he once was, the body he had seeked all along, was his own.....(2nd form)
*Special Theme Song of Bison/Shao Kahn for End Stage- "get it on the floor" instrumental or edited version by DMX.
there might be other characters i have omitted, but for the game, the list might either grow or shorten or completelly edited to whatever extent, use your imagination, since the game hasn't really been made who knows what characters will be in it.
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