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12/24/2002 7:08:18 PM Written By:
hipboyscott |
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GUT
12/24/2002 7:08:18 PM
By: hipboyscott
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Category: Other Games
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I have a theory. I dont know what tyoe of Hardware power we would need, but I have this theory that if we take and find the values of a sufficient GUT (Grand Unified Theory) the game will need no more programming. The entering of a few values would lay out the physics of this virtual world. In the new enigne you would have an environment where things just came together because of the laws of physics established by your initial values. On a machine with sufficient processing power, the game would operate on a good 60 fps. You would need no animations, no polygons meshes, no textures, but an actual wold comprised of atoms (the size could be tweaked) each having different values, calculated automatically from the initial numbers. The world we could create, if given the exact numbers used in our universe, would yeild the same exact envronment.
You must realize, this is a system that is a brand new engine. There is no modeling. The gameplay features are easily added, and existing mechanics like scripting can occur, however there is no need to program what things get knocked away when you blow up a bomb, the physics basically are acting upon not only the characters, but also the environment.
To create the worlds from a programers environment would be more like an acual builder's. You would get the materials, design what shapes they would be, put them together to build towers. The advantage is speed, unlimited resources, and a controlled environment. Yes the physics are the same as our world, however, we still start in a void, where we tell our machine what things we need. Need a brick? tell it the chemical compositions you need to make brick. once you start to input the elements and compounds you want, you can store them. Over a large network, huge databases of every know substance would be available, every known object could be produced. You could save it, and create the object from nothing in the environment. You would have godlike powers within the environment you create, thus, any possible thing could be created. The program would also be a huge playground for industry, where full prototypes of anything imaginable could be made. The objects made in the game could be exactly the same as their real counterparts. in games, a gun would function with firing pins, springs, sears and cumbustables. A gun would jam from dirt, a car would quit because too much water is in there.
"What are the advantages?"
In the GUT engine, a brick wall will fall down like a brick wall. A tree will fall like a tree. A bullet impacting a person's chest will fragment like a bullet hiting a persons chest, and that person would have internal bleeding and may be out a kidney. You may have to make everything from scratch, like a chemist, or potter, but once the things are made, you need not do anything more. you dont have textures, you dont have to wory about coding a rock to bounce and roll down a hill like a rock, it will because the laws of physics demand it. And, If you want a fantasy environment, you could still script the properties. Or, you could experiment, you could change the initial values, and then you would see what happens. you may be able to make it work, but probably you would have a universe that would not hold up.
Basically I am saying, that within this environment, you could fully, and accurately, re-create anything ou want. Re-create an atomic bomb, with the same materials, and by setting it off, a computer will create a mushroom cloud, because that is what the result is, no scripting needed!
AutoCAD would be an exellent construction program, the computer would think that making the object would be like making objects in a CNC milling machine or something. you dont NEED a 3-D environment and stack bricks like legos, you use Poly models to make the levels, then you can tell it what each object is comprised of, so it turns a flat plane into a wall of brick and mortar.
"Imagine the possibilities..."
Think of it like this. You are utilizing the GUT engine to make Stalingrad for your new WWII game. You construct the Tanks, programming where you put the rivets, the materials used, the seats, the gears inside, the bore of the gun, you model in the rifleing. You allot the metals put on, paint it with virtual paint that actually forms a layer on the metal, not just be a colored texture. You model statues, tell your computer they are solid cement. Make buildings that cement, with rebar inside, the planks placed down, you name it. Now you modeled a city, alloted materials, and now you test it. You see your Officer get gunned down by a sniper. One round pierces his head, blood sprays out, splatting on the rubble around. he tumbles over. The report of a Mortar cuts through the gunfire, the sound waves echo off the cement. The round lands in the ground near the dead. Men, planks of wood, dirt, cement, and everything that was there is thrown towards the heavens. Debris lands all over the field. Antother round hits a Brick foundation to a water tower. bricks that once held up the structure fall to the ground, impacting the dirt. Then the tower's supports twist, and it falls. the lid bursts off and rust filled water flows out. The field is now littered with mud and puddles. Then the take out you'r MP-40 and leave your dirt mound and run into a building across you. Bullets puncture the wood door frame, and the bricks. The weakened wall is easily punctured by the rounds of a machine gun. they impact, dust bursts out from the fresh holes made in the brick. The light pops through, illuminating the ground next to you. Dust of war swrls about, now visible from the light. A Russian, covered in dirt, sweat, and blood tumbles down the stairs following a shortened burst of your SMG. The dirt has gotten in the mechanism, causing it to jam up. The tester hits a key on the board, and your character bangs the gun up and down until the dirt shakes loose. While doing so, you notice the layer of dust that has accumulated over your hands and the new scrapes on the rifle.
Imagine what our prosessors may be capable of in 10-20 years. Is this the photo-realisitic future of gaming? where everything falls together in a scientific way, just how it should go, that not even the best game creators of present could model and script.
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