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Idea Info
Name:
Trickster Regions
Index:
Primary
Category:
Strategy
Submitted:
12/29/2002 4:16:29 AM
Written By:
jayson

Trickster Regions
12/29/2002 4:16:29 AM
By: jayson

Show all Game Ideas by this Member
Category: Strategy Games

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 Trickster Regions is what a lot of gamers have been waiting for, a command and conquer game with more doing and less watching. There are seven regions; Arbol, region of the tree men, Machina, region of tanks and gunpowder, Incendio, region of the fire beings, Desertar, region of the desert marauders, Lobo, region of the wolf men, and Diamonte, the crystalized region. There are seven trickster deities, each one fights alongside a region against the other six. Oberon will transform the last trickster living into a full-fledged god. Crow and Raven are two tricksters who think it's cruel to instigate wars just to gain power and greed. You can choose to play as either one of them. They are secretly allies against Oberon, but must convince their fellow tricksters otherwise.
 The game takes place on a massive overworld map. You deploy units represented by figurines and send them to various points on the overworld to defend your base and conquer the other nations. When your unit meets an opposing unit a battle occurs. Your character appears where there is a battle and you control him or her. The mode switches from overworld to up-close battle mode.You and your unit run, massacre enemies, jump, unleash weapon combos, ride beasts, and those with projectile weapons can position themselves and pick off enemies in the distance. The rest of the game pauses until you either win or retreat.
 Winning battles earns money, experience, and mana points. Money is used to deploy units and to buy and position things such as walls, cannons, moats, forts, and landmines. Mana points are used to buy and position geographic features such as mountains, lakes, rivers, forests, rainstorms, snow, deserts, fire barriers, and windstorms. Different terrains give different units increased strength during battles. Tree people and wolf men are strongest in forests. Desert marauders are strongest in the desert. Gunmen and tanks are strongest on flat terrain.
 A unit has to be made up of at least 5 soldiers. You can store up to 10 units with up to 100 unused soldiers left over in your inventory. Each region has the same basic types of soldiers; foot soldier, projectile soldier, and oversized. Oversized applies to golems, behemoths, bahamuts, and tanks. These soldiers cause a great deal of destruction but are expensive to deploy all the time. You can discharge and recruit soldiers at forts and bases that you conquer. Foot soldiers and projectile soldiers can't cast spells but the oversized troops can. Its color indicates its innate element and perferred terrain. Red is fire, blue is water, brown is earth, green is forest, white is wind, sand is desert, and yellow is lightning. As an added bonus there are three kinds of vehicles on the battlefield that are up for grabs; horses, motorcycles, and wyrms.
 Well, right about now, you're probably thinking "there's not enough to worry about to make the game interesting," and I counter that with this; placement of geographic features does not just pertain to battle advantages and strategies. Your civilization needs food and water to thrive. That means you need lakes and forests near your base and your forts. Lakes and rivers provide water and fertile soil and forests house animals which provide food. Without them, your people become too weak your region collapses. A survival bar is beside each fort to indicate when your people are not doing well. Now you have survival, money, conquest, battles, mana points, experience, and a story to worry about. I'll also throw in a few more things. At certain forts there are highly skilled and expensive freelance mercenaries that you can find who cut through enemy troops like butter. There are also a platinum golem, behemoth, and bahamut to be found which can fight equally well on any terrain. Plus there are ways to acquire other rare oversized troops including; Grim Reaper, Quetzalcoatl, Grendel, Hydra, Michael, Nemean Lion, Benkei, and Behemoth-Bahamut Centaur. It is more than likely that you will have to fight these outrageous creatures unless you find them first.
  I have not decided exactly how the plot will go, but there will be two intertwined stories depending on rather you choose the guy, Crow, or the girl, Raven. The two of them develop a romantic interest in each other. Oberon derives pleasure from seeing the physical world of mortals in a state of turmoil. He sends seven tricksters to the seven regions of the physical world to instigate wars between them. Oberon orders his tricksters to battle each other to the death. He promises to transform the trickster whose region conquers the rest into a god. Crow is the brash male lead who only cares about his own amusement and his beloved Raven. Raven feels the same but the course of events leads them to value human lives and see the error in thier ways. Crow and Raven decide to secretly cooperate to deceive the other tricksters and slay Oberon. There is plenty of room for other plot twists. The story is still in its developmental stage.






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Great idea!
2/27/2003 11:58:00 AM
Comment by:
Tr2
What can i say? Fantastic.
edit | delete view game ideas



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