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Idea Info
Name:
ECO: Voice of the Ecosystem
Index:
Primary
Category:
Educational
Submitted:
1/3/2003 8:11:04 AM
Written By:
jamus_se

ECO: Voice of the Ecosystem
1/3/2003 8:11:04 AM
By: jamus_se

Show all Game Ideas by this Member
Category: Educational Games

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The Basic Idea:

Taking off from the other simulation series targeted at older audiences, Eco is a game designed for younger kids with the curiousity to explore how the world works together and why we as part of it should preserve it.

Exploring the World:

The game takes place in a cartoon version of planet earth.  The interface allows you to browse around the world with ease and see the various things that are happening.  It is what is happening that gets selective: only things that are directly affecting the ecosystem will be visible.

For example, you'll be able to see a factory dumping waste materials to the ocean and see fishes dying around it; you'll see some people recycling and some people chopping up trees and mining out natural resources.  You will see the food chain at work where animals hunt each other and how some humans may break that chain by over hunting some species.

Eco, a personified version of the ecosystem, will guide the player through out the game.  She will introduce the player to the various activities that are going on in the world, and how they might affect other parts of the world.  She will groan and complain when the ecosystem is out of balance, and she will sing and laugh when it is in balance.

Making a Difference:

Besides observing, the player also have the abilities to change the game world by telling the people in the game world on what to do.  There would be a specific mission mode where the player must solve a problem somewhere in the world.  For example, the aforementioned factories run into a conflict with the local fishermen.  Should the factories install more enviroment-friendly cleaning facilities?  Where is the money going to come from?  Maybe the fishermen should just go fish somewhere else.  But what about the beaches?  The player is free to make as much or as little influence on the outcome of these events.  In case that the player messes things up completely, Eco will do a time warp and give the player a second chance (as well as to give the player some pointers on what could or should be done).

Notice that the player is not omnipotent.  The player cannot order the fishes to go somewhere else.  The player cannot spawn trees out of nowhere.  Besides the time warp, they will face every consequence that comes out of their hands, and learn why they should care to recycle, to preserve animals, to moderate pollution, and other such issues that will, in reality, affect us more than academic subjects like literature and math.






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i like i like
9/13/2003 3:27:12 PM
Comment by:
deVil.shadow
Its right what you say about these issues affecting us more than academic subjects and this might be a good way to get that point across using the game to show consequences.I like your idea about there being a personification of the eco system to guide the player.Good Work.theVEE
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Great Job
9/13/2003 7:29:06 PM
Comment by:
bizpimp
I don't think I've ever owned a game residing within an Educational Category, but what you've got going here is rather interesting. I think this game would give kids, as well as teenagers, a new perspective that is indeed extremely important- saving our ecosystem. The personified version of the ecosystem, Eco, is a great concept. I think she will be the most interesting part in the game, other than actually controlling your surroundings. The fact that the player is not omnipotent is very respectable. This will actually SHOW the player what happens when certain things go wrong, and how every action has a consequence. Great job.
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Keep it up dude
9/13/2003 9:21:48 PM
Comment by:
sparda590
This is probably the best educational game at GD. (Oh come on, all the other ones are crap.) This is going to sound whimpy, but I kind of see this game as a reverse version of GTA, what with the player being urged to do good things for the world.
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