Name: Super Smash Bros Melee review Category: Fighting Developer: HAL Laboratory Publisher: Nintendo Players: 1-4
Super Smash Bros. Melee 8/3/2002
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Hey everyone! If you’re a Gamecube owner, then there’s probably a very slim chance that you haven’t heard of Super Smash Bros. Melee, the sequel to Super Smash Bros., and one of the newest titles to be launched on this great console.
At this year’s E3, it was almost the only game I played, and I had every right to. Right now, this seems to be the only reason to own a Gamecube, and is truly one of reasons I bought mine. I’ve been a non-stop fan of the original ever since it was released in 1999, and I haven’t stopped playing since…well, until now.
Of course there’s the obvious graphical update to the game, and they spared no expense. For a first-gen game, it is beautiful. The hi-res textures, the explosions, and all of your favorite Nintendo characters have all been beautifully and seamlessly rendered to perfection. You can see EVERYTHING—from the jeans fabric on Mario’s overalls, to the scales on Bowser, and even Princess Peach’s panties! Best of all, it’s colorful. I don’t think I’ve ever seen a game as colorful as this one.
Another Nintendo fan’s dream come true is the game’s sound. All of the music in the game is wonderfully orchestrated Nintendo video game themes. There’s quite a bit of them, too. Every character screams and yells when they attack or get knocked out and really help to bring them to life. The sound effects are all classic Nintendo and suit the game perfectly.
Fans of the original SSB will be happy to know that the play control is almost identical to the original. However, it might take you a bit of time to get used to some of the tweaks they have made, and the Gamecube controller in general. First, the Z-Button on top is used to grapple/throw your opponent. Many people have overlooked this poorly-placed button on the controller, and you might also. The L and R buttons are used to block, and you can use them in tandem with the A button to also perform a grapple/throw. The grapple/throw moves in the game have been drastically toned down to encourage players to fight and not just have a throwing-fest. You can now, however, throw in all 4 directions, each one varying in strength depending on the characters. Another welcome addition they have made is the ability to “charge” all the smash moves in the game. You can hold the A button and the specific smash move for a limited time as the character charges up and eventually lets out a more powerful hit. This ability lets you time your hits a lot more easily than in the first one, but those who are used to the old way of timing might have some trouble at first. Overall, the control is generally looser than the first, and you might see yourself accidentally falling off the stage at times. For newbies, it might not take you as long, but for hardcore SSB fans, it takes about an hour of solid gameplay to fully get used to the game’s control.
Overall, Super Smash Bros. Melee rocks. This is definitely one of the finest, and most fun games that you can play right now. I really encourage anyone that owns a Gamecube to buy this game, mostly for the multi-player. We have all been playing this game non-stop, and with almost 300 different trophies to collect, a much-improved 1 player mode, 25 different characters, 29 different stages, tons of different multi-player options, a 64-player tournament mode, and much, much more, you won’t stop playing either. This game is Nintendo’s gift to their hardcore, long-withstanding fans such as myself, and it is undoubtedly worth it. For all those other people that are looking for a deeper fighting game, you might look elsewhere. However, just like the first one, I think I’ll be playing this game for a long, LONG time.
GameDiscovery.com : GameCube : Super Smash Bros Review : Fighting